Nice Games Club - a gamedev podcast!
Leisure:Video Games
This week: Stephen starts out British, Mark gets all the references, and Ellen makes octopus noises. We talk high-level about what it takes to make (and market) games for young children, and Mark shares some insights about comedy in games—can it be more than silly memes? Maybe!
COMING SOON!
- PATREON?!!
- EPISODE 200??!!!
WOOOHOOOO!!!!!!
"Scratch helps young people learn to think creatively, reason systematically, and work collaboratively — essential skills for life in the 21st century."
Ellen mentioned children's franchises Blues Clues, "Baby Shark" from Pinkfong, and P.J. Masks. Comedy in Games 0:44:16 Mark LaCroixGame DesignNarrativeWe mentioned the following games and game series during this part of the roundtable:
Nice Thinking: "Dialogue Through Goals"
Your game has a message... did you write it?
"A slow meat computer" King Making; Thinky Bits (Off-Screen Gameplay)
Work Cultures (with Chris Bergman)
"Everything is everything." South by Southwest 2024; Player Friction
GameMaker (with Seth Fulkerson)
Visual Worldbuilding (with Laura Onderwater)
GDC 2024 Special (Part 3) (with Alyssa Walles and Audi Sorlie)
GDC 2024 Special (Part 2)
GDC 2024 Special (Part 1)
"Things just happen, somewhere." Partnering Up; Control Flow
Nice Games Jam: "Eddies"
"The Roboston Sessions"
Getting Things Going (with Rick Stemm) [Nice Replay]
"Metroid is very serious." Secrets & Easter Eggs; Player Trust [Nice Replay]
Nice Games Jam: "Pothole Run" [Nice Replay]
"One size bigger and red." CSS; Skill Trees [Nice Replay]
"Shiny rocks get me every time." Branding & Iconography; The Ethics of Engagement [Nice Replay]
Nice Games Jam: "Cat Time" [Nice Replay]
Much Ado About Unity (with Freya Holmér) [Nice Replay]
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