Welcome back to Gaming with Gage, your podcast for Roleplaying Games and the Periphery.
Thanks for being here
And welcome back to Part 2 of our conversation with Chris Hussey about Pacing. I will warn you that I do get up on my soapbox a bit towards the end. This episode is going to pick up right where the other one ended so if you haven’t listened to Part 1 I recommend you do that now. I also wanted to remind you to check out Chris’ show The Adventures of Young and Holt, a Deadlands Reloaded Actual Play Podcast.
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And with all that out of the way, let’s jump into Campaign & Session Pacing with Chris Hussey.
Some other helpful links,
Our Website
NPCs That Matter
World Building
How Much Agency Do Players Really Want?
New Perspectives on Old Ideas
Benefits of Different Campaign Styles
A Very Special OSR Episode
Convention Tips & Tricks
Examining Your Prep
When is Sharing Oversharing?
Staying Motivated Through the Campaign
Creating Satisfying Scenes and Encounters
Whoops My Big Bad Just Died, Now What?
Why are schedules trying to kill my game?
Inspiration for PC creation
The Red Mic Experiment
Complicated Plots
But I'm not there?!
When the Party Goes Off the Rails
Player Driven Campaigns
Session One: Starting the Campaign
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