Behind Ghost of Yōtei: Quest design, Cinematic samurai influences & Designing around different play styles
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Behind Ghost of Yōtei: Quest design, Cinematic samurai influences & Designing around different play styles

2025-10-21
In this interview recorded at PAX Australia 2025, we sit down with Rob Davis, Campaign Director at Sucker Punch Productions, to dive deep into the making of Ghost of Yōtei, out now on PlayStation 5.Rob shares insights into quest design & player choice and how the team shapes quests, major fights, and designs with different playstyles in mind. How new character Atsu an Onryō compares to Ghost of Tsushima protagonist Jin Sakai the Samurai in both skill and approach when traversing the world and the story telling p...
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