BANKWAVE is a narrative driven simulator developed during Ludum Dare, an international game jam competition, by indie game company Frabjous Studios. This episode of The Process explores collaboration through the rise of game jams, BANKWAVE's development, the development of the game's engine created by Hajime Hoshi, and finally the role of game testers.
Learn more about Alex Mills and his team Frabjous Studios here.
The song at the beginning and end of this episode was created for the show by John Fio.
Show artwork by Allison Conway.
Transcripts available at cooperatewiththeprocess.com
Sources:
Game Engines as an art form, Hajime Hoshi
Why Ludum Dare is so important to indie developers, Vice
Video games can never be art, Roger Ebert
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4: pishite pravdu
3: healing
1: Taking away from others
Introducing: The Process
Tommy Davidson: "Living in Color"
Daniel Abraham: "Age of Ash"
Imogen Binnie: "Nevada"
Vauhini Vara: "The Immortal King Rao"
Benjamín Labatut: "When We Cease to Understand the World"
Dan Chaon: "Sleepwalk" ft. Caregiver
Antoine Wilson: "Mouth to Mouth"
Daniel Sherrell: "Warmth"
Stephanie Foo: "What My Bones Know"
Phil Klay: "The Citizen-Soldier"
Kim Kelly: "Fight Like Hell"
Anna Sale: "Let's Talk About Hard Things"
Melissa Chadburn: "The Throwaways"
Andrew Lipstein: "Last Resort"
Tommy Tomlinson: "The Elephant in the Room"
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