As a tabletop game designer, what are the factors at play in different settings that you need to be aware of? How do you develop a bespoke setting for a tabletop game?
I take a typically rambling look at the subject and, naturally, tie it all back to my favourite subject: myself. Apologies to podcast listeners, because I sometimes forget that you only get the audio, while the video is on YouTube.
If you want to get launch notification on the forthcoming Kickstarter, check it here: https://www.kickstarter.com/projects/precinctomega/zero-dark-the-miniatures-line/
If you want to sign up for the newsletter, for behind-the-scenes insight and concept art, you can get it here: https://www.precinctomega.co.uk/newsletter-sign-up
Or if you feel moved to support the show, go here: https://www.patreon.com/precinctomega
Oh, and that blog I mentioned is here: https://marctgames.wordpress.com/
News #54 - Why the Jedi are (probably) warcriminals
News #53 - Mission Creep
News #52 - What’s Old is New - Warzone Eternal, Void Squad Tactics and Kickstarters
Design #25 - Models of Success
News #51 - I’m Back! Didja Miss Me?
Design #24 - Warsurge Interview
News #50 - Intellectual Property in Wargaming
Design #23 - 3D Printing (Part 2) - How it will affect everyone else
Precinct Omega Podcast - News #49 - Another One Bites The Dust 1947
Precinct Omega Podcast - Design #22 - 3D Printing (Pt 1) - What does it mean for Games Workshop?
Precinct Omega Podcast - News #48 - Sci-fi Skirmishes
Precinct Omega Podcast - Design #21 - Editions
Precinct Omega Podcast - News #47 - In and Out
Precinct Omega Podcast - Design #20 - An Interview with Ivan Sorensen
Precinct Omega Podcast - News #46 - The Exaggerated Demise of Guild Ball and Other Stories
Precinct Omega Podcast - Design #19 - Command & Control
Precinct Omega Podcast - News #45 - You should boycott GW, but not for the reasons you think
Precinct Omega Podcast - Design #18 - Gaming over the next 12 months
Precinct Omega Podcast - News #44 - Tax, Kill Team & Overdrive
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