We’re chuggin’ along with these Dune Faction introductions, and this week Matt took the lead on The Fremen. There’s a lot of thematic exceptions to rules with the Fremen, all of which lead to a faction that can hit hard, but has very few tricks up their sleeve. Finding allies can be tricky, so where are these sand people supposed to find a win?? Listen and we’ll tell you!
After the guide, there’s four more games worth of Twilight Imperium Tournament Updates!
5:30 - Fremen Overview
30:10 - Alliances
52:52 - Early Game
1:03:15 - Weaknesses
1:04:51 - How Do You Win?
1:10:56 - Errata: Spacing Guild
1:13:39 - Tournament Updates!
Music by Brian Kupillas. Find more at wanderinglake.bandcamp.com
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351: Finals from a Champion's Perspective
350: 2024 Tournament Finals Recap
349: Road to the Finals 2024
348: Arcs Leaders - Agitator, Quartermaster, and Noble (w/ Tom Brewster)
347: Super L1Z1X Mindnet Guide
346: Matt's Job at Leder Games
345: 2024 Tournament Updates
344: Super Mentak Coalition Guide
343: Most Anticipated Board Games 2024
342: 8 Player Games
341: Arcs - Resources and the Court Deck
340: Super Universities of Jol-Nar Strategy Guide
339: Twilight Imperium Second Edition Overview
338: Agenda Phase Mailbag!
337: Arcs - Actions and Ambitions
336: Super Clan of Saar Guide
335: Guide to the Prelims
334: Winmaking Roundtable with Dane and Milty
333: Learn to Learn Arcs
332: 2024 Season Premiere
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