We get real specific this time as we buckle down and talk about just one singular rule from the core book and its implications- but one that a lot of players misunderstand, and a rule that a lot of people don't take advantage of (or get caught by.) Heroic Intervention is a rule that didn't really exist in previous editions, so even veterans of the game can get caught off guard by it, but at its core it's actually a very simple rule. That doesn't mean it's an unimportant one, however, as it has myriad applications across a variety of different armies.
The hosts talk about the many ways you can use heroic interventions- whether simply joining a combat or bypassing overwatch, or more esoteric applications such as controlling sections of the board, dictating movement, or even escaping from fights you want to avoid. We look at when and how it activates, when to use it and when not to, and even who gets access to it- a broader swath of models than you might think! Even armies like Tau can make good use of heroic interventions, so it's not a topic to be ignored by any general.
Music: Dankmus
Art: Rylan Woodrow
Our Patreon: In the Finest Hour
Website: https://www.inthefinesthour.com/
Directed by: Sean Morgan
Edited by: Shaylynn Allen
Ep80: Tournament Philosophies
Ep79: Wagh, It Is the Orks
Ep78: How to Be a Good Sport
Ep77: Sisters of Battle
Ep76: Crosstalk- US Open
Ep75: Defensive vs Offensive Play
Ep74: Best In Faction vs Best Overall
Ep73: Getting Back Into the Game
Ep72: Charge and Fight Phase
Ep71: Problems and Solutions
Ep70: Discussing Supplements
Ep69:Imperial and Chaos Knights
Ep68: Taking Notes
Ep67: The List-Writing Process
Ep66: Bad Matchups
Ep65: Playing the Mid Tables
Ep64: FAQ Analysis
Ep63:The Psychic Phase
Ep62: Being a 40K Content Producer
Ep61: Managing Your CP
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