Raphael Colantonio and Peter Salnikov talk to programmer and game designer Tim Cain, co-creator of Fallout, Vampire: The Masquerade - Bloodlines, Outer Worlds and other cult classic RPGs.
- How to understand your professional limits and what to do next;
- Reactive worlds: when the game strikes back everytime the player does something meaningful;
- 40 years in the game industry: what's changed for the better, and what got worse;
- How do modern-day monetizing mechanichs affect game design?
- Peace between the creative and the entrepreneurial;
- Nobody's got time to read that fancy manual. The availabilty of modern games.
This and much more - only in the new episode of The House of The Dev podcast.
S2E6. Learn balance by falling – with Cliff Bleszinski
S2E6. Клифф Блезински: обрести равновесие, постоянно падая
S2E5. What defines the future of games? With Ilya Eremeev
S2E5. Кто определяет будущее игр? В гостях Илья Еремеев
S2E4. Знай свои пределы. Тим Кейн о Fallout, Arcanum, Bloodlines, взлетах и падениях
S2E3. Community interaction with Dani Lalonders & Kevin PianoVillain
S2E3. Инклюзивный коммьюнити-менеджмент — с Дэни Лалондерс
S2E2. Self-Expression vs Game Expression – with Darren Korb
S2E2. Послать свое эго подальше. В гостях композитор Даррен Корб
S1E9. No devs – No Nothing. Season 1 Finale
S1E9. Нет разработчиков — нет ничего. Финал первого сезона
S1E8. Looking for money with Alexey Savchenko
S1E8. В поисках инвестиций — с Алексеем Савченко
S1E7. Press relations with Jason Schreier
S1E7. Отношения разработчиков с прессой — с Джейсоном Шрайером
S1E6. Don‘t get caught by the RPG police – with Julia Chernenko
S1E6. Полиция RPG — с Юлией Черненко
S1E5. The Power of Sound – with Matt Piersall
S1E5. Сила звука — с Мэттом Пирсоллом
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