Good dungeon maps give players choices, have a good theme, and contents that support the theme and purpose of your dungeon. But...how do you create dungeons like this? Give this episode a listen and find out.
Also, hopefully we've heard the last of Wizards of the Coast trying to get rid of the OGL 1.0a.
#dnd #opendnd #ogl #pathfinder #paizo #orc
Resources:
Wizards of the Coast announcement: https://www.dndbeyond.com/posts/1439-ogl-1-0a-creative-commons
What it means to “Jaquay a dungeon”: https://thealexandrian.net/wordpress/13085/roleplaying-games/jaquaying-the-dungeon
Great interview of Jennell.Jaquays by The Wandering DM
https://www.youtube.com/watch?v=kd1wrdSSc60
Ep 223 - Monster Series - Aboleths and Algholthu
Ep 222 - Epilogues
Ep 221 - Rules Light RPGs
Ep 220 - Preparing to Take a Break
Ep 219 - Let Players Use New Abilities
Ep 218 - The Power of DM Words
Ep 217 - Monster Series - Dragons 2 and the PF2e Monster Core Review
Ep 216 - Should Players Plan During Combat?
Ep 215 - House Rules to Make Your Game Harder
Ep 214 - House Rules to Make Your Game Easier
Ep 213 - Back to Basics - Player Agency
Ep 212 - Distinct NPCs
Ep 211 - Long vs Short Gaming Sessions
Ep 210 - Long vs Short Campaigns
Ep 209 - Give Your DM a Break
Ep 208 - Dungeon Crawls Part 2
Ep 207 - Dungeon Crawls Part 1
Ep 206 - 2023 Podcast Bloopers
Ep 205 - Flavor is Free
Ep 204 - Enemy Motivation in Combat
Create your
podcast in
minutes
It is Free
Survival Horror Podcast
Classic Gaming Brothers
The Danger Club Podcast
Critical Role
Space Cats Peace Turtles