This week’s episode topic is brought to you by the Galactic Council! Similar to our “Can It War Sun?” episode, today we’re taking a closer look at each factions’ chances of taking and holding Mecatol Rex. Why is Mecatol important, and what does it take to get there first and stay there longest? Stick around and we’ll tell you!
Join in on the discussion here, on our Discord, or at our Board Game Geek Guild. Connect with us on Facebook and Twitter. And send us your in game moments for Play of the Week! and This Imperium Life at spacecatspeaceturtles@gmail.com
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351: Finals from a Champion's Perspective
350: 2024 Tournament Finals Recap
349: Road to the Finals 2024
348: Arcs Leaders - Agitator, Quartermaster, and Noble (w/ Tom Brewster)
347: Super L1Z1X Mindnet Guide
346: Matt's Job at Leder Games
345: 2024 Tournament Updates
344: Super Mentak Coalition Guide
343: Most Anticipated Board Games 2024
342: 8 Player Games
341: Arcs - Resources and the Court Deck
340: Super Universities of Jol-Nar Strategy Guide
339: Twilight Imperium Second Edition Overview
338: Agenda Phase Mailbag!
337: Arcs - Actions and Ambitions
336: Super Clan of Saar Guide
335: Guide to the Prelims
334: Winmaking Roundtable with Dane and Milty
333: Learn to Learn Arcs
332: 2024 Season Premiere
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