Video games have presented a challenge for parents since their advent. “Get off the couch and play outside!” or “Read a book!” are phrases the host of this podcast heard plenty throughout his childhood. But it’s been over three decades since Pong was invented, and the landscape has changed dramatically. Video gaming has become a professional and spectator sport, and the industry’s impact on the economy is significant. But can gaming also help educate people and build a workforce fit for a high-tech, 21st century economy? Evan is joined by Erik Huey Senior Vice President for Government Affairs at the Entertainment Software Association. They discuss the role of video games in STEM education, what to expect from virtual reality, and how “e-sports” are changing society. To see how your state is impacted, check out www.areweinyourstate.org.
#344: TikTok and the First Amendment
#343: China and National Security
#342: Save the Children (From State Social Media Laws)
#341: The FTC Tries to Shape the Market
#340: Making Sense of the SCOTUS Internet Speech Cases
#339: Will Tech Swallow the Fourth Amendment?
#338: Gonzalez v. Google
#337: China and Domestic Surveillance
#336: Tech Illiteracy on the Right
#335: Is Screen Time Bad for Kids?
#334: Snake Oil Salvation: Malcom Kyeyune on the New Internet Counterculture
#333: The FCC in Space
#332: Facial Recognition Technology
#331: Section 230’s Long Path to SCOTUS
#330: The FTC & FCC in Court
#329: Will Rinehart’s Wild Weird Brain
#328: What’s the Deal with European Antitrust?
#327: The Collapse of Complex Societies
#326: Content Moderation Potpourri
#325: Live: Quinta Jurecic on Jan. 6, Social Media, and the Great Rage
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