Even preparing cities that the party will pass through or only stay at temporarily requires some thought on the DM’s part. In this episode I’ll give you some tips for creating quick-use cities that can help ground your cities in a touch of realism.
#dnd #pf2e #DMTips #RPG #citydesign
Resources:
Dael Kingsmill’s SPERM principle - https://youtu.be/sJd6g--Ok_A?si=G-PsffcBYYpTLRNl
Ep 220 - Preparing to Take a Break
Ep 219 - Let Players Use New Abilities
Ep 218 - The Power of DM Words
Ep 217 - Monster Series - Dragons 2 and the PF2e Monster Core Review
Ep 216 - Should Players Plan During Combat?
Ep 215 - House Rules to Make Your Game Harder
Ep 214 - House Rules to Make Your Game Easier
Ep 213 - Back to Basics - Player Agency
Ep 212 - Distinct NPCs
Ep 211 - Long vs Short Gaming Sessions
Ep 210 - Long vs Short Campaigns
Ep 209 - Give Your DM a Break
Ep 208 - Dungeon Crawls Part 2
Ep 207 - Dungeon Crawls Part 1
Ep 206 - 2023 Podcast Bloopers
Ep 205 - Flavor is Free
Ep 204 - Enemy Motivation in Combat
Ep 203 - Smart and Dumb Enemies
Ep 202 - Back to Basics - Most Important Rule
Ep 201 - It’s Not All On the DM
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