We're getting in touch with our feelings with this one. What can board games do to evoke a sense of adventure? Can board games do this, or is it a poor medium for the concept? How is adventure distinct from narrative? Marc, Matt, Ben, and Amber discuss these questions and more.
3:01 - Introducing the idea of adventure
4:33 - Which games evoke adventure best?
12:35 - Above and Below/Near and Far enter the conversation
18:48 - Strategic discovery process as adventure
21:32 - Throwing Pandemic Legacy into the mix
28:10 - It's not like he didn't warn us: Matt talks about MtG
39:25 - How would we design an adventure game?
52:32 - The role of art
57:22 - How digital tools can aid or hinder adventure
Music: Sailing The Solar Wind by Abstraction
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Ep 104: PAX Unplugged 2022
Ep 103: Q’s and A’s
Review - Catch the Moon
Review - Can’t Stop
Review From The Archives - Mysterium
Review - Spades and the Appeal of Trick-Takers
Review - Anno 1800
Ep 102: A Conversation With Jackson Pope and Paul Willcox about FlickFleet
Review - Shobu
I Need Your Help For The Thoughtful Gamer to Continue
Review - Through the Ages
Ep 101: Sports as Game Design
Review - EXIT: The Forgotten Island and The House of Riddles
Review: Babylonia
Review: Pan Am
Review: Blackbrim 1878
Ep 100: Pax East 2022
Review: That Time You KIlled Me
Bonus Episode: ”The Mind” Liveplay
Review: Codenames Duet
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