Health Points : Health Gamification
Technology
Welcome to Episode 14 of Series 2, and joining us is Bruce Elliot, Co-Founder and CEO of Memory Lane Games.
Before Memory Lane Games, Bruce had a twenty-year track record of building world-class, innovative eCommerce companies. Having competed with Paypal in the online payment world to bring Kodak into the blockchain world, Bruce has led start-ups and publicly traded companies from start-up to 1 million users and $250M annual revenues.
Memory Lane Games started following a conversation between the co-founders on how to support family members, and now it's delivering over 3,000 cognitive-stimulating and socialising games, with over 100k downloads that’s being played in over 130 countries.
https://www.memorylanegames.com/
In this episode, we explore:
S2E16: Series 2 Finale Live Panel Debate
S2E15: Pippa Boothman <>Smart balls revolutionising sport and exercise for kids and teens.
S2E13: Wain Choi <> Masterclass in the Communicating and Promotion of Health Gamification
S2E12: Jonny Bloomfield <> Oopla: Professional Rugby sport science transformed into motivation game mechanics
S2E11: Scott Taylor <> Perx Health: creating over 4000% more engagement in health self-management with tailored gamification
S2E10: Geoffrey Kretz <> Supporting 3 MILLION people to stop smoking with gamification
S2E9: Dom Raban <> Xploro - Augmented reality games reducing children’s stress & anxiety
S2E8: Matt Omernick <> Creating the world’s first FDA approved, doctor-prescribed video game
S2E7: Michiel Van Eunen<>Creating audio adventures for people living with visual impairments
S2E6: Amanda Philpott <>gamifying hearing health with ’eargym’
S2E5: Jaime Garcia <>developing serious games for older adults & pregnant women + health gamification research
S2E4: Niklas Johannes <> digital devices impact on mental health & attention span + the psychology of play
S2E3: Kevyn Eva <> gaming for mental health > delivering emotional support for adolescents and adults
S2E2: Keith Wakeman <> SuperBetter: the power of living gamefully for over 1m players
S2E1: Noah Falstein <> The evolution of video games > health gamification > the most prestigious scientific journal on the planet
Episode 20: Health Points Panel Debate <> Ethics of Health Gamification
Episode 19: Prof. Robert Böhm & Asst. Prof. Aske Mottelson <> Boosting COVID Vaccination Rates with Virtual Reality Games
Episode 18: Michael Hornberger <> Sea Hero Quest’s navigation to over 4 million players
Episode 17: David Wortley <> Creating an International Serious Games Institute
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