Anatomy of a Campaign - A Dungeons and Dragons Podcast
Leisure:Games
Season 2, Episode 1: Discussing methods for designing a city based on the purpose, history and alignment of the location. Unless you're intending to publish your city, you'll need to be efficient and prioritize where you should focus your design efforts. My goal is to provide my players a place to engage and interact that feels unique and distinct within the game world.
Season 2, Episode 14: Revelations
Cheating the Long Game
Taking the Long View
Player Screen Time
Session Zero Redux
Story Doctoring
DM Therapy
The Character Creation Game
Cry Havoc
Building Combat
Breaking Combat
Your Mind is a Theater
The Empathy Trap
Big Endings and New Hooks
Thunderdome!
Driven to Adventure
Dungeons Are Stupid
Head Full of Ideas
Embracing the Player's Story Version
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