Recorded at Metatopia 2020 Online
Presented by Avraham Yosef Baez, Bronwyn Sperling, Emily Care Boss
Role-playing games that integrate tactile components and mechanics allow our other senses to engage in play. Although COVID put a pause on many games that offer tactile experiences, join our conversation about what we are excited to have in the future. This panel will discuss how these little touches (see what we did there?) help enhance the game experience, how could they hurt it, and what considerations should be thought of when designing a game with tactile components. Whether it is sewing, stacking, smelling, or sounds, come join us and sigh about what we long to get back to.
Episode 371: Adapting Someone Else's Sandbox
Episode 370: Ten Things Wrong With Your Game
Episode 369: Indie Publishing for the Long Haul
Episode 368: Printing Your RPG
Episode 367: Staying In
Episode 366: Teaching How to GM
Episode 365: Narrative Voice in RPGs
Episode 364: Why you Should Join the IGDN
Episode 363: Budgeting for Art
Episode 362: How to Work with Artists
Episode 361: Crowdfunding in 2023
Episode 360: How to Run a Great Playtest
Episode 359: How to be a Great Playtester
Episode 358: Ethical AI Usage?
Episode 357: Spinning Relationship Webs
Episode 356: Challenges and Triumphs of Community-Based Game Publishing
Episode 355: Math Essentials for Designers
Episode 354: Spirituality Check: Spiritual Growth, Exploration and Healing Through RPGs
Episode 353: Bad Design Habits We Love
Episode 352: Problematic and Taboo Topics
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