What's the number-one most important thing to improving your 40K game quickly? No, it's not studying lists, or learning target priority, or move-blocking, or any other game skills- it's getting your sad little self on a team! In this episode, we talk about teams- from tiny little two-person teams that you form to travel to tournaments to the big teams that dominate the ATC and ITC circuts, it's no surprise that all of the very best players in the game are on one. Teams give you access to a wealth of resources that you can't find by yourself, and for the truly competitive player they are an absolute must.
Whether it's about list help, travel plans, forewarnings of meta shifts, practice partners, borrowhammer, or just plain old-fashioned camaraderie, the benefits of a team are many- but we don't just talk about why you'd want to be on a team, we also go into how to get on a team, and if there isn't one in your area, why not form one? Two heads is better than one and three is better than two, so get your act together and get yourself a team.
Episode Music: Dankmus
Icon Artist: Rylan Woodrow
Sponsored by: Mindtaker Miniatures
Our Patreon: In the Finest Hour
Website: https://www.inthefinesthour.com/
Directed by: Sean Morgan
Edited by: Shaylynn Allen
Ep80: Tournament Philosophies
Ep79: Wagh, It Is the Orks
Ep78: How to Be a Good Sport
Ep77: Sisters of Battle
Ep76: Crosstalk- US Open
Ep75: Defensive vs Offensive Play
Ep74: Best In Faction vs Best Overall
Ep73: Getting Back Into the Game
Ep72: Charge and Fight Phase
Ep71: Problems and Solutions
Ep70: Discussing Supplements
Ep69:Imperial and Chaos Knights
Ep68: Taking Notes
Ep67: The List-Writing Process
Ep66: Bad Matchups
Ep65: Playing the Mid Tables
Ep64: FAQ Analysis
Ep63:The Psychic Phase
Ep62: Being a 40K Content Producer
Ep61: Managing Your CP
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