We just finished a game of Trade on the Tigris and decided to sit around a microphone and talk about trading games. Marc, Matt, Lindsay, Amber, and Ben lend their thoughts to this exciting, but challenging genre of game. What is a trading game? Why is Matt insane to think Catan isn't one? What kind of challenges face someone trying to design one? Which one do we think does trading best? Find out!
3:26 - Marc tells a story about middle-schoolers and epistemological horror
5:46 - Board games are first mentioned
7:15 - What is a trading game?
14:47 - Characteristics of trade
19:03 - Creating different valuations
27:45 - Double coincidence of wants
32:48 - Deception and risk analysis in Trade on the Tigris
41:48 - The "single winner" problem
49:43 - An aside on economic notions of value and profit
52:52 - The length problem
58:18 - The uncertainty of value problem
1:02:55 - The aggressiveness problem
1:06:38 - The "trade dominates the game" problem
1:12:22 - Pie
Music: Sailing The Solar Wind by Abstraction
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Ep 104: PAX Unplugged 2022
Ep 103: Q’s and A’s
Review - Catch the Moon
Review - Can’t Stop
Review From The Archives - Mysterium
Review - Spades and the Appeal of Trick-Takers
Review - Anno 1800
Ep 102: A Conversation With Jackson Pope and Paul Willcox about FlickFleet
Review - Shobu
I Need Your Help For The Thoughtful Gamer to Continue
Review - Through the Ages
Ep 101: Sports as Game Design
Review - EXIT: The Forgotten Island and The House of Riddles
Review: Babylonia
Review: Pan Am
Review: Blackbrim 1878
Ep 100: Pax East 2022
Review: That Time You KIlled Me
Bonus Episode: ”The Mind” Liveplay
Review: Codenames Duet
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