Marc, Orion, Matt, and Wes talk about five different board game themes and ideas that may be impossible to design. Can they be done well? Or are board games inherently limited in such a way as to make them impossible to implement in the medium?
Also in this podcast: Samwise Gamgee becomes a universal metaphor, and Wes conceives of the worst party game ever.
4:14 - Real Market Activity
29:06 - Scaled Conflict
49:23 - Horror/Terror
1:05:39 - Surrealism
1:11:48 - Romance
Music: Sailing The Solar Wind by Abstraction
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Ep 104: PAX Unplugged 2022
Ep 103: Q’s and A’s
Review - Catch the Moon
Review - Can’t Stop
Review From The Archives - Mysterium
Review - Spades and the Appeal of Trick-Takers
Review - Anno 1800
Ep 102: A Conversation With Jackson Pope and Paul Willcox about FlickFleet
Review - Shobu
I Need Your Help For The Thoughtful Gamer to Continue
Review - Through the Ages
Ep 101: Sports as Game Design
Review - EXIT: The Forgotten Island and The House of Riddles
Review: Babylonia
Review: Pan Am
Review: Blackbrim 1878
Ep 100: Pax East 2022
Review: That Time You KIlled Me
Bonus Episode: ”The Mind” Liveplay
Review: Codenames Duet
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