In this episode Saul and Jolene discuss "Saying Yes AND..." as GM tool to keep the players engaged in your roleplaying session. Of course Saul has to relate it to the ancient history of his first days of playing D&D and how playing D&D back in the late 70's and early 80's was a different experience than roleplaying games of today. Leaving the Dungeons to playing outside in an open world caused a fundamental difference in the stories that D&D games could tell.
D&D games where the DM was the creator and the players were the players in the DM's world and story changed when players were able to exit the dungeon. Saul relates how it was difficult to leave the scripted linear adventures. Those adventures were ones that were a consequence of playing early adventures of D&D, especially in dungeons.
But players once given free range of the world do not always do what the DM/GM expects and hence the tool of "Yes and..." is a great tool to keep the players engaged in the game. Unfortunately it means more work and more skills have to be learned by the GM.
As always thanks for listening we ask you all to share our podcast on your favorite social media.
Music by Ednaploi, song Say Yes Instrumental.
available at Tribeofmusic.com
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Episode 278: Maps and Info
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Episode 274: When A Player Ditches Your Game, Gaming Perspectives with Saul and Jolene
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Episode 264: New RPGs for 2024, Gaming Perspectives with Saul and Jolene
Episode 263: Beginner Miniature Games, Gaming Perspectives with Saul and Jolene
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