Structuring Game Texts
Recorded at Metatopia 2015
Presented by Jason Pitre, Robert Bohl, Jay Treat and Cat Tobin.
You’ve designed your game, you’ve playtested it, and you’ve decided you want to publish it as a text (either for free download or sale). How do you structure that text so that it will draw readers in and make the game easy to understand the first time, and easy to use as a reference later?
You can subscribe to us here! RSS Feed iTunes
Episode 371: Adapting Someone Else's Sandbox
Episode 370: Ten Things Wrong With Your Game
Episode 369: Indie Publishing for the Long Haul
Episode 368: Printing Your RPG
Episode 367: Staying In
Episode 366: Teaching How to GM
Episode 365: Narrative Voice in RPGs
Episode 364: Why you Should Join the IGDN
Episode 363: Budgeting for Art
Episode 362: How to Work with Artists
Episode 361: Crowdfunding in 2023
Episode 360: How to Run a Great Playtest
Episode 359: How to be a Great Playtester
Episode 358: Ethical AI Usage?
Episode 357: Spinning Relationship Webs
Episode 356: Challenges and Triumphs of Community-Based Game Publishing
Episode 355: Math Essentials for Designers
Episode 354: Spirituality Check: Spiritual Growth, Exploration and Healing Through RPGs
Episode 353: Bad Design Habits We Love
Episode 352: Problematic and Taboo Topics
Create your
podcast in
minutes
It is Free
Survival Horror Podcast
Classic Gaming Brothers
The Danger Club Podcast
Critical Role
Space Cats Peace Turtles