I was delighted to sit down with one of our most interesting historical and conflict game designers, Cole Wehrle. The discussion starts with talking about the second edition of John Company (on Kickstarter right now) before wandering to the the rest of his designs as we talk about the ways games can portray history or make interesting arguments. One of my favorite conversations yet.
1:00 -- John Company 2nd Edition
10:00 -- Inspiration for John Company
14:06 -- Connections Between John Company, Pax Pamir, and An Infamous Traffic
17:42 -- Handling Tough Themes
28:40 -- John Company's Success
32:29 -- Game Aesthetics and Kickstarter Expectations
44:58 -- Resolving Conflicts Between Simulation and Fun
1:04:56 -- Cole's Future Game Plans
Find more from Cole at https://wehrlegig.com/ and https://ledergames.com
Music: Sailing The Solar Wind by Abstraction
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Ep 104: PAX Unplugged 2022
Ep 103: Q’s and A’s
Review - Catch the Moon
Review - Can’t Stop
Review From The Archives - Mysterium
Review - Spades and the Appeal of Trick-Takers
Review - Anno 1800
Ep 102: A Conversation With Jackson Pope and Paul Willcox about FlickFleet
Review - Shobu
I Need Your Help For The Thoughtful Gamer to Continue
Review - Through the Ages
Ep 101: Sports as Game Design
Review - EXIT: The Forgotten Island and The House of Riddles
Review: Babylonia
Review: Pan Am
Review: Blackbrim 1878
Ep 100: Pax East 2022
Review: That Time You KIlled Me
Bonus Episode: ”The Mind” Liveplay
Review: Codenames Duet
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