I sat down with Sean to talk to him about designing board games for two beloved IP's: Sonic the Hedgehog and Bomberman. How did he get these gigs, and what are the challenges you face when you need to meet the expectations of publishers, IP-holders, and fans of the original properties?
0:56 - Sean's start with boardgaming
3:53 - First design: Train Heist
8:59 - First IP design: Sonic the Hedgehog: Crash Course
18:00 - Future design: Unnamed Bomberman game
36:08 - Sean's future plans and "dream IP"
Music: Sailing The Solar Wind by Abstraction
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Ep 104: PAX Unplugged 2022
Ep 103: Q’s and A’s
Review - Catch the Moon
Review - Can’t Stop
Review From The Archives - Mysterium
Review - Spades and the Appeal of Trick-Takers
Review - Anno 1800
Ep 102: A Conversation With Jackson Pope and Paul Willcox about FlickFleet
Review - Shobu
I Need Your Help For The Thoughtful Gamer to Continue
Review - Through the Ages
Ep 101: Sports as Game Design
Review - EXIT: The Forgotten Island and The House of Riddles
Review: Babylonia
Review: Pan Am
Review: Blackbrim 1878
Ep 100: Pax East 2022
Review: That Time You KIlled Me
Bonus Episode: ”The Mind” Liveplay
Review: Codenames Duet
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