Amber and Marc discuss tile-laying games since they've been playing a number of them lately. What makes tile-laying so compelling? Why is it a feature in so many of our favorite games?
1:29 -- Carpe Diem
3:46 -- Is Carpe Diem simpler than Castles of Burgundy?
9:35 -- Tile laying: what is it?
12:12 -- Variables
15:15 -- Growth
21:00 -- Information density
29:14 -- Tangent: What does "abstract" mean anyways?
37:35 -- The importance of graphic design
40:27 -- Puzzling
Music: Sailing The Solar Wind by Abstraction
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Ep 104: PAX Unplugged 2022
Ep 103: Q’s and A’s
Review - Catch the Moon
Review - Can’t Stop
Review From The Archives - Mysterium
Review - Spades and the Appeal of Trick-Takers
Review - Anno 1800
Ep 102: A Conversation With Jackson Pope and Paul Willcox about FlickFleet
Review - Shobu
I Need Your Help For The Thoughtful Gamer to Continue
Review - Through the Ages
Ep 101: Sports as Game Design
Review - EXIT: The Forgotten Island and The House of Riddles
Review: Babylonia
Review: Pan Am
Review: Blackbrim 1878
Ep 100: Pax East 2022
Review: That Time You KIlled Me
Bonus Episode: ”The Mind” Liveplay
Review: Codenames Duet
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