In the fourth chapter of our multi-part series "How to Write a Wargame," we discuss the role of play-testing. This is an absolutely critical part of the development process and we'll share some real-time feedback from our first round of play-testing at the club. Then, Tom & Greg head back to the drawing board to assess the necessary adjustments for further rounds of testing. Part 4 is a long one, folks! We're going deep into the weeds on the mechanics of game design and showing you how the sausage gets made. If you missed any of the earlier parts in this series, we do encourage you to go back and start with Part 1!
15 Questions with Frank Chadwick
1813 Campaign Consequences...Who Won?
1813 Campaign Summer Negotiation
Starting a Channel in 2023: Mark’s Game Room
How to Design a Great Campaign (Part 2)
Wargaming Campaigns with Henry Hyde
How to Design a Great Campaign
”Fistful of Lead Reloaded” Rule Review
Gunfighter’s Ball Rule Review
The Future of Virtual Tabletop Wargaming
15 Questions with Andy Callan
How to Write a Wargame (Part 6: Final Steps)
How to Write a Wargame (Part 5: Publishing?)
Salute 2021: Organizing the World‘s Largest Wargaming Show
How to Write a Wargame (3: Developing Mechanics)
How to Write a Wargame (Part 2: Research)
How to Write a Wargame (Part 1: First Steps)
Painting Miniatures with Sonic Sledgehammer!
How to Design Historical Wargame Scenarios
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