The Children‘s Media Conference
TV & Film
Exploring the fragmentation of the video games industry and its impact on young consumers and their families. The video game market is undergoing a period of renewal and reinvention driven by increasing fragmentation of hardware platforms and a proliferation of services and payment models targeted at youth families and audiences. In addition what it means ‘to game’ has become increasingly nebulous. Added to this milieu is the increased sophistication of young gamers and their expectations which have more than kept pace with the wide range of video game content available on offer. This session explores how content providers can best address young gamers and their families – catering for the former whilst assuaging the latter. Presented by Daniel Eddy and Sunam Ikhlaq, Trinity McQueen
CMC 2019 - Research - Social Media and Gaming - Good or Bad for Kids?
CMC 2019 - Research - Diversity in UK Kids’ TV
CMC 2019 - Research - Co-viewing, Co-playing, Co-everything
CMC 2019 - Research - Gaming Grannies
CMC 2019 - Research - HEIHEI, Disrupting Younger Kids Media Provision in New Zealand
CMC 2019 - Research - Screenage Kids
CMC 2019 - Research - What Children’s Content do Facebook, Amazon, Apple, Netflix and YouTube Want?
CMC 2019 - Changemaker - Sapphire
CMC 2019 - Changemaker - Noga Levy-Rapoport
CMC 2019 - Creative Keynote: Horrible Histories & Changemaker: Sapphire
CMC 2019 - Opening Keynote: Nadiya Hussain & Changemaker: Noga Levy-Rapoport
CMC 2019 - Gambling and Gaming: What’s the Difference? What’s the Harm?
CMC 2019 - Changemaker - Harrison Gunn
CMC 2019 - Changemaker - Euella Jackson
CMC 2019 - Changemaker - Ruda Santos
CMC 2019 - Changemaker - Finlay Pringle
CMC 2019 - Changemaker - Dan Lawes
CMC 2019 - Changemaker - Brandon Relph
CMC 2019 - Changemaker - Alvin Owusu
CMC 2019 - The Last Word
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