The Generation Ship Perserverance had a problem generations ago. The sleepers who were supposed to sleep until the destination started to awaken. It was a troubled time. The SECFORCE officers who awakened, in desperation, unbraked some of the ship AIs, with only the most minimal safeguards. It is generations later, and the awakened live on the brink of disaster.
In this session, we recap what happened at the con, do a little more world building, then continue the zoomed in conflict with the recently awoken. Later in the session, interesting facts about the ship are uncovered, and Cornelius tries to learn more.
Families/Players:
+ Keepers of the Long Sleep:
- Cornelius, a scrounge: Kyle
- Isiah, a diplomat: Gersh
+ The Throng of Pleasure:
- Mason, an advisor: Mark
- PJ Skinner, a soldier: Pete
+ The Maintenance Collective:
- Echo, a ghost in the machine: Matt
- 314, a touched android: Walker
GM: Duck
Aacia-089-[DCC]-Duck
Crawls of Greyhawk-Slavers-[Old School Essentials]-004
Forbidden Lands Session 055
The Curse of Strahd-025-[Dungeons & Dragons 5th Edition]
Oasis of the White Palm-002-[Old School Essentials]
The Curse of Strahd-024-[Dungeons & Dragons 5th Edition]
The One Ring 2nd Ed 001
Aacia-087-[DCC]-Duck
WFRP Resurrection-001-10
M-Space-023
Forbidden Lands Session 054
Spacehell-009-[Mothership]
Crawls of Greyhawk-Slavers-[Old School Essentials]-003
Oasis of the White Palm-001-[Old School Essentials]
WFRP Resurrection-001-9
Aacia-086-[DCC]-Duck
Forbidden Lands Session 053
M-Space-022
WFRP Resurrection-001-8
The Curse of Strahd-023-[Dungeons & Dragons 5th Edition]
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