After some quick Tournament Structure errata, we finally get to sink our teeth into the Underworld expansion talking about the Corvid Conspiracy. We’re on record saying the Lizard Cult is a bad faction, but we didn’t realize how bad it can get. The Corvids can certainly shine, but what we’ve seen from the tournament is a faction that is easy to stop and just enough self-balancing that it can be hard to find your footing. But let’s learn them so you can make your own judgement!
4:20 - Ep 178 Errata (Tournament Structure and Signups)
14:00 - Learning the Corvid Conspiracy
20:13 - Abilities
25:16 - Setup
26:39 - Plot Tokens
34:31 - Birdsong
41:18 - Daylight
47:12 - Evening
52:19 - Opening Ideas
1:01:01 - Crafty Corner: Base Deck
1:11:34 - Crafty Corner: Exiles and Partisans
1:23:31 - Pitfalls
1:30:45 - Where do we find our victory?
Music by Brian Kupillas. Find more at wanderinglake.bandcamp.com
To learn more about our Discord, Twitter, Patreon, Merch, and more, visit https://spacecatspeaceturtles.com/
349: Road to the Finals 2024
348: Arcs Leaders - Agitator, Quartermaster, and Noble (w/ Tom Brewster)
347: Super L1Z1X Mindnet Guide
346: Matt's Job at Leder Games
345: 2024 Tournament Updates
344: Super Mentak Coalition Guide
343: Most Anticipated Board Games 2024
342: 8 Player Games
341: Arcs - Resources and the Court Deck
340: Super Universities of Jol-Nar Strategy Guide
339: Twilight Imperium Second Edition Overview
338: Agenda Phase Mailbag!
337: Arcs - Actions and Ambitions
336: Super Clan of Saar Guide
335: Guide to the Prelims
334: Winmaking Roundtable with Dane and Milty
333: Learn to Learn Arcs
332: 2024 Season Premiere
331: 2023 Holiday Spectacular
330: Democracy Quest 400 - Definitive Edition: Flight of the Federal Reserve Bank Note for Nintendo Switch
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