Tomo Moriwaki talks about his career in videogame design and how his experiences led him to the latest endeavor, Epic Tavern. In Epic Tavern, players are tasked with building up a tavern to cater to adventure needs AND with sending those adventurers on quests. Tomo talks about his goals to design an engaging gameplay loop that encourages players to spend more time with Epic Tavern; it was fascinating to learn about the decisions that are made to create a successful gameplay loop that cultivates that "one more turn" feeling for players! He discusses obstacles to creating a game "like fantasy football for fantasty fantasy" and how the small team has overcome those challenges. Tomo educates me about the logic behind Epic Tavern gameplay, including the encounter system involved in questing.
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