This week, the boys explore the juicy and brutal Shady Knight by Alexey Sigh (@cptnsigh on twitter). The game’s hectic but satisfying first-person sword combat prompts a discussion of camera perspective, melee combat, and spatial awareness in action games. This discussion causes a few realizations, including the revelation that DOOM 2016 has perhaps more in common with a melee action game than other first person shooters, and that Skyrim’s combat is, indeed, pretty boring.
Be sure to play the game for yourself on itch:
https://cptnsigh.itch.io/shady-knight
And also make sure to follow Alexey on twitter to see updates on the full version of this game
196 - Otteretto
195 - Edge Guard Seminar: The Woolly World of Wordle-Likes
194 - Bloodborne PSX
193 - Below the Ocean
192 - Slovak Games
191 - From Jam to Gem: Inscyption
190 - Mot‘s Grand Prix
189 - Courage the Game
188 - i wish you were not here (room69)
187 - [fr0g] clan official server 24/7 zk map (for stranger)
186 - Seminar 01: Photography
185 - No Longer Home
184 - The 2021 Edge Guard Awards
183 - Alien Death Mob
182 - YNGLET
181 - KRISTALLIJN
180 - butterflowers
179 - The Legend of Bear-Truck Trucker
178 - Unbeatable: Arcade Mix
177 - No Sidewalks in the Mushroom Kingdom
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