We shift to a joint dream sequence experienced by the entire party after throwing some creature in a sack off a sea cliff, at the behest of Mother Haggle.
The next adventure in a campaign featuring:
- Ghosts of Saltmarsh
- Call from the Deep
- Coastal homebrew with Lovecraftian watery themes tying the two together
Background:
Forces of the Dragon cult are raiding and amassing armies in the east, and armies have been sent to face them in the field. The wars have being going on for almost two years now and much of the inner heartland is ravaged. The Western coastal free cities have largely remained untouched but there is no remaining standing army to speak of. Giants across the North appear to be at war and leaderless. Towns have been raised and stock destroyed as each of the giant clans move from their traditional lands. Allied forces are sorely pressed, containing threats on multiple fronts. Predatory Corsair barons have capitalised on the weakness - piracy, slavery and coastal raids are on the rise. There is plenty of work for budding adventurers looking for reward and fame, supplementing the standing army and making up for tasks usually addressed by ranking Rangers, the circle Orboros, and Arcane Tempest gun mages of the Duchy of Xanaphos. Tier 1-3 D&D High Seas Adventure, Coastal Exploration, with Lovecraftian flavour. Set sail on an epic adventure that will thrust you into the middle of a pirate-filled mystery. The grand cities and small villages of the Western Coast defend themselves from raiding buccaneers, bloodthirsty sea devils, and other hideous creatures from the bottom of the Sea. Adventurers are needed to investigate perilous seas and dangerous islands. This coastal based campaign combines high seas adventure, light eldritch horror, and classic Dungeons & Dragons adventuring into a story that will take your characters from level 1-12 and possibly beyond. This will be my sixth 5E campaign online with many more face to face homebrew DMing under my belt before that.
S06E32 - Lazdrigal - Tears of the Drowned - Ghosts of Saltmarsh & Call from the Deep
S06E29 - Driftwood Docks - Tears of the Drowned - Ghosts of Saltmarsh & Call from the Deep
S06E31 - Purple Rocks Trisk - Tears of the Drowned - Ghosts of Saltmarsh & Call from the Deep
S06E30 - Purple Rocks Vilkstead - Tears of the Drowned - Ghosts of Saltmarsh & Call from the Deep
S06E28 - Finding Tentrix - Tears of the Drowned - Ghosts of Saltmarsh & Call from the Deep
S06E27 - Scarab of Death - Tears of the Drowned - Ghosts of Saltmarsh & Call from the Deep
S06E26 - Ramazith / Tsunami - Tears of the Drowned - Ghosts of Saltmarsh & Call from the Deep
S06E25 - Messiah - Tears of the Drowned - Ghosts of Saltmarsh & Call from the Deep
S06E24 - Memories - Tears of the Drowned - Ghosts of Saltmarsh & Call from the Deep
S06E23 - Wyllowwood Escape - Tears of the Drowned - Ghosts of Saltmarsh & Call from the Deep
S06E22 - Mind Flayer infection - Tears of the Drowned - Ghosts of Saltmarsh & Call from the Deep
S06E21 - Wyllowwood - Tears of the Drowned - Ghosts of Saltmarsh & Call from the Deep
S06E20 - Wyllowwood - Tears of the Drowned - Ghosts of Saltmarsh & Call from the Deep
S06E19 - Berserker Cave - Tears of the Drowned - Ghosts of Saltmarsh & Call from the Deep
S06E18 - Berlington Hold - Tears of the Drowned - Ghosts of Saltmarsh & Call from the Deep Campaign
S06E17 - Tears of the Drowned - Lamenting Lighthouse2 - Call from the Deep Saltmarsh Campaign
S06E16 - Tears of the Drowned - Lamenting Lighthouse - Call from the Deep Campaign
S06E15 - Tears of the Drowned - Crazy - Ghosts of Saltmarsh, Call from the Deep Campaign
Crazy for Lovin’ Cthulhu - Tears of the Drowned - Season Six theme son
S06E14 - Tears of the Drowned - Wreck of the Golden Crown - Ghosts of Saltmarsh, Call from the Deep Campaign
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