16. Finale
Everything comes to a head, and Alef and Ayla must decide the fate of Fife and Ufudu.
15. Taking a Stand
As Eridos sets the Council's plan in motion, Alef, Ayla, and Tennevin must choose where they stand.
14. Changing Course
Ayla and Tennevin come up with an idea to save Fife while Alef searches for new allies.
13. Deals Done in Darkness
Alef seeks out information about the last machine, leading to a confrontation with Ayla. Meanwhile, Tennevin and Eridos find a compromise.
12. Unquenchable Thirst for Adventure
While Ayla tries to figure out how to save Fife, Alef and Festus embark on a quest of their own.