How D.C. Fontana Helped Star Trek Live Long and Prosper
Gene Roddenberry’s name is synonymous with Star Trek, but he relied on a team to bring his vision to life. Most of his writers were men with one exception, the trailblazing Dorothy Fontana. Professionally, she went by D.C. Fontana to counter the belief that women couldn’t write genres like war, Westerns or sci-fi. Fontana became story editor and wrote some of the most beloved episodes of The Original Series, became the de facto showrunner on The Animated Series, and helped launch The Next Generation. She excelled at building character relationships and alien species – especially Vulcans – and worked closely with Leonard Nimoy to develop Spock. I talk with writers and podcasters Jarrah Hodge, Ian Spelling, Brian Drew and Laurie Ulster about how Fontana quietly shaped a franchise and influenced generations of fans through Star Trek’s 60th anniversary. Special thanks to The Writers Guild Foundation Archive for clips of D.C. Fontana from their series, The Writer Speaks. This episode is sponsored by Mizzen + Main. Our listeners get 20% off their first purchase at mizzenandmain.com using the promo code IMAGINARY20. To support Imaginary Worlds, you can donate to the show on Patreon and receive bonus extras, or buy the cool merchandise at our online store! Learn more about your ad choices. Visit podcastchoices.com/adchoices
Absolute Reimagining of DC Comics
Imagine if Bruce Wayne had no money, if Superman grew up on Krypton and came to Earth with emotional scars, or if Wonder Woman had been raised in Hell. Welcome to the Absolute Universe – a dark parallel universe created by DC Comics in 2024. The idea of a parallel universe is not new to comic books, but what is surprising has been the success of the Absolute Universe. Some of the Absolute versions of superheroes have been outselling the comics that take place in DC’s mainline universe. I talk with Executive Editor Chris Conroy and Group Editor Katie Kubert about how they’ve overseen the team of artists and writers at DC crafting this dark universe with thematic parallels to our own world. And I talk with writer Kelly Thompson about how she came up with Absolute Wonder Woman and why the comic is resonating with so many fans. This episode is sponsored by Surfshark. Go to https://surfshark.com/worlds or use the code WORLDS at checkout to get 4 extra months of Surfshark VPN! To support the show, you can donate on Patreon where you get access to the ad-free version and our companion show Between Imaginary Worlds. You can also buy Imaginary Worlds merchandise at our online store. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Sinners Gives Hoodoo Its Due
Sinners got a historic 16 Academy Award nominations, which was remarkable for a film with vampires. But the film is also a rich exploration of race, religion, culture and music in 1930s Mississippi. Professor Yvonne Chireau played a key role behind the scenes. She’s an expert on the spiritual tradition of hoodoo. Since hoodoo and voodoo have long been reduced to horror tropes, she was brought on as a consultant. She also worked with actress Wunmi Mosaku, who earned an Academy Award nomination for playing the character Annie, a conjure practitioner in the story. I also talk with Professor Kinitra Brooks, who is writing a book on conjure women. She explains why Annie’s wisdom, bravery and romance felt validating for her – partly because Kinitra’s great-grandmother was a conjure woman. This episode is sponsored by Mizzen & Main. Get 20% off your first purchase at mizzenandmain.com with the promo code IMAGINARY20. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Scarlet Hollow Draws a Picture of Success
Scarlet Hollow is a successful indie video game – and that’s no small feat. It’s been a long journey, and the game is made almost entirely by two people: Abby Howard and Tony Howard-Arias of Black Tabby Games. Along the way, they even took a break to make another hit game called Slay the Princess. I talk with Abby and Tony about how animating Abby’s drawings allowed them to build a game where the players have seemingly endless choices and romance options in a Southern Gothic town under threat from supernatural forces. After a three-year wait, chapter five of Scarlet Hollow is finally being released in February. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Making History with Assassin's Creed
Darby McDevitt is a narrative director and writer at Ubisoft . He’s worked on multiple games in the Assassin’s Creed franchise, which spans time periods from Ancient Greece to Victorian England. But what does it mean to be a writer on a massive video game where your character is mostly running, climbing, jumping and fighting? The key to his work lies in historical research, but he is sometimes torn between what would actually happen and what pop culture has trained us to expect from different eras of history. We also discuss his new novel, The Halter, which imagines a future where virtual reality is so realistic and addictive that people abandon their real lives and have to be tracked down. This is the first episode in a multi-part series on video games. Learn more about your ad choices. Visit podcastchoices.com/adchoices