Housemarque's Gregory Louden on Saros, Narrative and Game Design
Game Maker’s Notebook

Housemarque’s Gregory Louden on Saros, Narrative and Game Design

2026-06-01
Trent Kusters chats with Gregory Louden, Creative Director behind Housemarque's latest dark sci-fi bullet-ballet, Saros. Together they discuss his early work in film with directors such as Alfonso Cuarón and Ridley Scott; transitioning into games and his path from VFX, to narrative, and ultimately direction; creating a spiritual successor to Returnal while developing a brand new IP; focusing on challenging but rewarding gameplay; and building a narrative around the roguelike gameplay.  This episode is supported by Xsolla
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