Dirk and David answer another round of listener questions! They discuss how mobile and desktop games differ, what makes a game “broken”, and tips to follow when designing around a licensed property. They also delve into design stagnation and following what was done before you, as well as when to innovate and when to iterate.
#136: Playing Catch-up
#135: Isaac Childres and Gloomhaven
#134: Expansions and Post-Launch Support
#133: Designer Alex Kevern
#132: Rob’s Back, Time for Listener Mail
#131: David Somerville and Trove
#130: Catching up and Some Listener Mail
#129 Daniel Solis
#128: Listener Mail 5
#127: Meg Jayanth and Games Writing
#126: Collaboration
#125: Stonemaier Games and Scythe with Jamey Stegmaier
#124: Listener Questions
#123: Isaac Shalev and On Board Games
#122: Feedback
#121: At the Gates Update with Jon Shafer
#120: Project Check-in
#119: Foxtrot Games with Randy Hoyt
#118: A Seafall Review
#117: Chatting with Robin D. Laws
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