Dirk and David answer another round of listener questions! They discuss how mobile and desktop games differ, what makes a game “broken”, and tips to follow when designing around a licensed property. They also delve into design stagnation and following what was done before you, as well as when to innovate and when to iterate.
#276 Round Table on Market Considerations for Game Themes
#275 Diving Into Card-focused Adaptations and Expansions
#274 Damon Stone Talks Liberation Haiti
#273 Dave Scott Talks Everyday Heroes
#272 Charlie Cleveland Talks Subnautica
#271 Lauren Ino Talks The Season
#270 Listener Questions January 2022
#269 Joseph Kelly Talks Molly House
#268 Sherria Ayuandini Talks From Darkness to Light
#267 Crowdfunding on Kickstarter with Anya Combs
#266 Banana Chan Talks Suburban Consumption of the Monstrous
#265 Round Table on Past Projects and Untapped Potential
#264 Will Thompson Talks Winter Rabbit and PaleoVet
#263 Old World: Sorting Through Feedback
#262 Diving into Co-op Card Games with MJ Newman
#261 Jesse Howard Talks Hype Tag
#260 Diving into LCGs with Andrew Navaro
259 Diving Into Cards as Components
#258 Cole Medeiros Talks Stardew Valley: The Board Game
#257 Diving Into Card Games
Create your
podcast in
minutes
It is Free
Dear Alice | Interior Design
99% Invisible
The John Clay Wolfe Show
The Turn of the Screw
The Art of War
Design Better
How to Decorate