Dirk and David answer another round of listener questions! They discuss how mobile and desktop games differ, what makes a game “broken”, and tips to follow when designing around a licensed property. They also delve into design stagnation and following what was done before you, as well as when to innovate and when to iterate.
#176: Methodology and Management
#175: Listener Mail August 2017
#174: Mo Turkington and LARPs
#173: Game Design Axioms
#172: Mode 7's Paul Kilduff-Taylor
#171: Gunpoint’s Tom Francis
#170: Ross Cowman
#169: Listener Mail June 2017
#168: Emily Care Boss
#167: Chelsea Howe and VR
#166: John Harper
#165: Listener Mail April 2017
#164: Nels Anderson and Firewatch
#163: Jason Thompson
#162: Listener Mail February 2017
#161: Paizo Games
#160: Dominic Crapuchettes and North Star Games
#159: Guess Who’s Back, Back Again
#158: Suzanne Zinsli and Cardboard Edison
#157: Harrison Joins the Mail Crew
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