Dirk and David answer another round of listener questions! They discuss how mobile and desktop games differ, what makes a game “broken”, and tips to follow when designing around a licensed property. They also delve into design stagnation and following what was done before you, as well as when to innovate and when to iterate.
#156: Kathryn Hymes and Thorny Games
#154: Essen and Listener Mail
#153: Riot Games
#152: Professor Rob’s Mailbag
#151: Isaac Shalev and Kind Fortress
#150: Travel Catch-up and Listener Mail
#149: Jellybean Games
#148: More Listener Mail
#147: Black Straw Games
#146: Soren Johnson and Offworld Trading Company
#145: Seafall, Powering Up, and Listener Mail
#144: Chris Zinsli and Cardboard Edison
#143: The Mailbag Tolls for Thee
#142: Tim Fowers
#141: Star Trek Timelines
#140: Daniel Doan and Black Shell Media
#139: Justin Gary
#138: Checking in with Harrison Pink
#137: Once More Into the Mailbag
#136: Playing Catch-up
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