In the last episode, Sarah Shipp discussed the concept of gates that actively and intentionally restrict player agency as a useful tool for game design. In this episode, she takes a more in depth look at gates that specifically force players to confront loss.
Spoiler Alert: if you intend to play the videogames Portal or Death Stranding, you may wish to avoid this episode.
The Death Stranding video that Sarah refers to can be seen here:
https://www.youtube.com/watch?v=fCCfeAvlNeQ
Ludology 267 - I'm Looking At You, 2022!
Biography of a Board Game Classic 266.5 - Operation
Ludology 266 - Getting Out Scott-Free
Ludology 265 - Hold Onto Your Hats!
Biography of a Board Game Classic 264.5 - Mystery Rummy
Ludology 264 - NIBCARD-ed
GameTek Classic 263.5 - Losing Levels
Ludology 263 - Keepsakes and Tokens
Biography of a Board Game 262.5 - Risk Legacy
Ludology 262 - This Guilty Podcast
GameTek Classic 261.5 - Rent
Ludology 261 - Tinner's Tips and Tricks
Biography of a Board Game Classic 260.5 - Risk
Ludology 260 - An App-titude for Game Design
GameTek Classic 259.5 - P-Hacking
Ludology 259 - Wheels Down
Ludology 258.5 - Quirkle
Ludology 258 - Fun with Facehuggers
GameTek 275.5 - Pop-O-Matic
Ludology 257 - All About That Ace
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