In the last episode, Sarah Shipp discussed the concept of gates that actively and intentionally restrict player agency as a useful tool for game design. In this episode, she takes a more in depth look at gates that specifically force players to confront loss.
Spoiler Alert: if you intend to play the videogames Portal or Death Stranding, you may wish to avoid this episode.
The Death Stranding video that Sarah refers to can be seen here:
https://www.youtube.com/watch?v=fCCfeAvlNeQ
Biography of a Board Game 246.5 - Quarriors
Ludology 246 - Cornering the Market
GameTek Classic 245.5 - Leadership
Ludology 245 - Play It Again Games
Biography of a Board Game 244.5 - Alien Frontiers
Ludology 244 - Games Brought to Life
GameTek Classic 243.5 - Beacons
Ludology 243 - Play Blall!
Biography of a Board Game 242.5 - Bingo and Yahtzee
Ludology 242 - Winner Winner Chicken Dinner
GameTek Classic 241.5 - The Elam Ending
Ludology 241 - A Different Kind of Year
Ludology 240 - Are You Receiving Me?
Biography of a Board Game 239.5 - Dark Tower
Ludology 239 - Words at Play
GameTek Classic 238.5 - Induction
Ludology 238 - Unraveling Complexity
Biography of a Board Game 237.5 - Which Witch
Ludology 237 - Improv-ing Games
GameTek Classic 236.5 - Calculus
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