What defines cheating in games? Is it exploiting existing bugs, using automation or macro tools? What about installing third-party mods that unlock special features in the game?
Building Better Games is joined by game developer and anti-cheat expert, Paul Chamberlain, on this episode to discuss cheating and creating an anti-cheat strategy. Cheating is inevitable, but there ARE ways to mitigate its effects and keep competitive integrity in games.
Paul outlines the importance of understanding your game, measuring vulnerable systems to find patterns, and the role of operations teams in combating scammers and investigating cheaters. He also goes over multiple examples from real games, including League of Legends and Fortnite.
Tune in to hear Paul’s advice for dealing with cheating in game development!
Topics discussed in this episode:
Why people cheat
How to reduce cheating
What defines cheating
Why you need to understand your product
Real examples of cheating solutions
How players view the volume of cheating
Paul’s advice to address cheating
Watch Dan Olsen's video, "Why It's Rude To Suck At Warcraft,” from his YouTube Channel, Folding Ideas: https://www.youtube.com/watch?v=BKP1I7IocYU
Paul Chamberlain's Twitter: https://twitter.com/arkem
New Avalon Studios Twitter: https://twitter.com/NewAvalonGames
Omega Strikers from Odyssey Interactive just released, and you can check it out here: https://www.odysseyinteractive.gg/omegastrikers
Sign up for the Building Better Games Newsletter for monthly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you’ve enjoyed this episode and wonder if we could help your studio or company out, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us:
https://www.tiktok.com/@building_better_games
https://www.instagram.com/building_better_games/
https://www.linkedin.com/company/valarin-inc/
This episode was produced by Podcast Boutique http://www.podcastboutique.com
Content Producer: Ben Chadfield
E21 How not to Lose Your Game Vision on the Altar of "Getting Shit Done"
E20 How to Get People on Board with Your Ideas: with Jeff Hackert
E19 BBG Extras: Tabletop RPGs vs Video Games with Tyler Kamstra of RPGBOT.net
E18 How to be a AAA Art Director in Game Dev with Tomáš Jech
E17 Should You Create a Video Game Startup? What Founders Need To Know with Joakim Achren
E16 How to Staff Up For A Successful Game
E15 How to Save Your Developers Time: Avoiding Death by JIRA
E14 How to Make Amazing Content While Avoiding the "Infinite" Quality Bar
E13 How to Reduce Risk & Ship Your Game: Battling Organizational Fallacies
E12 Building an Adaptable Engineering Org for Your Game with Jonathan McCaffrey
E11 Why You Should Embrace HR at Your Game Studio with Dominic Saintfort
E10 BONUS EPISODE: How to Develop Ownership on Your Team with Randy Tau
E9 Creating Successful Mods: Flavor Universalis with PDXBigBoss
E8 How to Lead as an introvert in Games with Grace Liu
E7 Hiring Part 2: How to Find Talent In Game Dev with Erin Hardman
E6 Hiring Part 1: How to Hire the Right People for YOUR Org
E5 How to Turn a Video Game into a Successful Show: Arcane with Alex Yee
E4 Managing Others Pt 2: How to be a Good Boss
E3 Managing Others Pt 1: How to be a Good Boss
E2 How You Lead Creative Content Teams with David Klaus
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