What defines cheating in games? Is it exploiting existing bugs, using automation or macro tools? What about installing third-party mods that unlock special features in the game?
Building Better Games is joined by game developer and anti-cheat expert, Paul Chamberlain, on this episode to discuss cheating and creating an anti-cheat strategy. Cheating is inevitable, but there ARE ways to mitigate its effects and keep competitive integrity in games.
Paul outlines the importance of understanding your game, measuring vulnerable systems to find patterns, and the role of operations teams in combating scammers and investigating cheaters. He also goes over multiple examples from real games, including League of Legends and Fortnite.
Tune in to hear Paul’s advice for dealing with cheating in game development!
Topics discussed in this episode:
Why people cheat
How to reduce cheating
What defines cheating
Why you need to understand your product
Real examples of cheating solutions
How players view the volume of cheating
Paul’s advice to address cheating
Watch Dan Olsen's video, "Why It's Rude To Suck At Warcraft,” from his YouTube Channel, Folding Ideas: https://www.youtube.com/watch?v=BKP1I7IocYU
Paul Chamberlain's Twitter: https://twitter.com/arkem
New Avalon Studios Twitter: https://twitter.com/NewAvalonGames
Omega Strikers from Odyssey Interactive just released, and you can check it out here: https://www.odysseyinteractive.gg/omegastrikers
Sign up for the Building Better Games Newsletter for monthly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you’ve enjoyed this episode and wonder if we could help your studio or company out, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us:
https://www.tiktok.com/@building_better_games
https://www.instagram.com/building_better_games/
https://www.linkedin.com/company/valarin-inc/
This episode was produced by Podcast Boutique http://www.podcastboutique.com
Content Producer: Ben Chadfield
E1 People, Products, And Playtests: Staying Connected To Your Players
S1 EP19 Real Life: Game Design From The Trenches with Ryan "Morello" Scott
S1 EP18 How To Be A Holistic Leader Part 2: Working At Every Layer
S1 EP17 How To Be A Holistic Leader Part 1: Our Org Model
S1 EP16 Real Product Management: Hard-Won Lessons Creating Amazing Products With Darko Vukovic
S1 EP15 Accountability: Why It's Hard And How To Do It
S1 EP14 Adventures in AAA Game Design with Andrew Brownell
S1 EP13 Feedback: Do you really care about the people around you?
S1 EP12 Scaling Yourself As A Leader: What they didn't teach you.
S1 EP11 Joining a Team Part 2: Disasters, challenges, and (eventual) successes
S1 EP10 Joining a Team: Lead with curiosity to avoid some common traps
S1 EP9 You Can't Firefight Your Way to Success
S1 EP8 Ahmed Sidky: Agility and driving past your faster horse
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S1 EP6 Incentives: The crucial part of culture you’re not considering - Part 1
S1 EP5 Death Spiral: Planning the meeting to prep for the discussion at the leadership off-site about why our team's productivity is low.
S1 EP4 Operations Dudes Try Product Management
S1 EP3 Stop Doing and Start Being
S1 EP2 Explaining the Inexplicable Boss
S1 EP1 He did it all for the Nook-E-Reader
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