Architecting a Rust Game Engine (with Alice Cecile)
Developer Voices

Architecting a Rust Game Engine (with Alice Cecile)

2024-10-23
This week we take a look at Bevy, a new game engine written in Rust. And in particular, we look at a core component of Bevy that has something to teach you even if you never write a game: its Entity Component System, or ECS. An ECS is an approach to managing complex systems with large numbers of moving parts, that takes some inspiration from the Relational Database world, and a little from Functional Programming to build something entirely unique and surprisingly high-performance.Joining us to explain all is Alice Cecile....
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