Mythic Scene 12, Part 1
Chaos: 4Interrupt Roll: 2 < 4, even = interrupt (carry/tension)Don't need to draw out mutineers; their plan is already started.Setup: Tcho and Kerr-Lonn-Ny investigate mutineersPurpose/Goal: Get info on mutiny (and moff if possible)Type: Action
Summary
Tcho and Kerr-Lonn-Ny investigate a possible mutiny belowdecks.
Scene 12.1Scene 12.2Scene 12.3
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Referenced Materials
Riders of the Maelstrom - adventure...
Mythic Scene 12, Part 1
- Chaos: 4
- Interrupt Roll: 2 < 4, even = interrupt
- (carry/tension)
- Don't need to draw out mutineers; their plan is already started.
- Setup: Tcho and Kerr-Lonn-Ny investigate mutineers
- Purpose/Goal: Get info on mutiny (and moff if possible)
- Type: Action
Summary
Tcho and Kerr-Lonn-Ny investigate a possible mutiny belowdecks.
- Scene 12.1
- Scene 12.2
- Scene 12.3
Need context? Jump to the start of the series!
Referenced Materials
- Riders of the Maelstrom - adventure module from West End Games
Music: https://www.purple-planet.com
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