In this episode, Morgan Rosenblum joins Jon, Kurt, and Rob to discuss his multifaceted creative journey across comics, board games, and film/TV development.
He details the 6-year development of his board game, "Winds of Numa Sera," including its strategic Kickstarter campaign, marketing tactics, and the collaborative process with consultants. Morgan also delves into his IPs like "Gemstone Knights" and "RAMGOD," explaining how he's pitching them for adaptation, emphasizing the importance of a "complete package" (source material + writers + producers) to studios.
Personal anecdotes include his family's reaction to his work, his Jets fandom, and humorous stories about drawing boobs.
The episode covers his perseverance through creative and business challenges, his approach to world-building, and his vision for expanding his IPs into multimedia franchises.
Learn more and follow Morgan:
Instagram: https://www.instagram.com/spoon_city/
LinkedIn: https://www.linkedin.com/in/morganrosenblum
Linktree: https://linktr.ee/morganrosenblum
X: https://x.com/spoon_cityy
Timestamps:
[00:00] Digital Drawing Evolution
[04:12] Superman and Movie Discussions
[15:52] Board Game Creation Journey
[27:24] Planning the Trilogy and Graphic Novel Challenges
[35:48] Expanding the Game's Lore and Storyline
[41:08] Game Components and Artwork
[50:57] Manufacturing and Kickstarter Journey
[55:06] Reflecting on Early Writing
[01:00:04] Working for the New York Jets
[01:06:39] Transition to TV and Film Writing
[01:10:43] Pitching to Sam Raimi
[01:23:50] Building a Fantasy World
[01:26:31] Pitching to Studios
[01:33:29] Ownership and IP Rights
[01:37:28] Personal Stories and Inspirations
[01:46:07] Horror Concept: Never Tell