“First and foremost, then, all play is a voluntary activity. Play to order is no longer play: it could at best be but a forcible imitation of it. By the quality alone, play marks itself off from the course of the natural process. It is something added thereto and spread out over it like a flowering, an ornament, a garment.”
These words from Johan Huizinga’s “Homo Ludens” raise a question: if play to order is no longer play, but at best a forcible imitation of it, at what point does the expectation and planning for a roleplaying game cause that roleplaying game to stop being playful?
Links:
The Alexandrian » Game Structures – Part 5: Mysteries: thealexandrian.net/wordpress/15151/roleplaying-games/game-structures-part-5-mysteries
Gaming From The First Age "Emergent Campaigns": anchor.fm/first-age/episodes/Emergent-Campaigns-e1fvt89
Thanks to Evil Jeff and Jason C for the call-ins!
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