In the second episode of our mini-series on groundbreaking works from 1984, we jack into the system and upload our minds into Neuromancer. William Gibson’s novel became a seminal work of cyberpunk, where he introduced words like “cyberspace” and storylines that would become tropes of the genre. Sci-fi writer Eileen Gunn, and professors Sherryl Vint of UC Riverside and Hugh O’Connell of UMass Boston discuss how Neuromancer not only predicted the future of technology with surprising accuracy, but it also imagined the way that high tech would help fuel a new type of hyper capitalism. I also talk with Chris Miller aka Silver Spook, creator of the game Neofeud, and Gareth Damian Martin, creator of the game Citizen Sleeper, about how they used indie games to bring cyberpunk back to its roots in Neuromancer. Also, Lincoln Michel discusses why in his novel The Body Scout, he wanted to bring cyberpunk out of cyberspace. Featuring readings by actor Varick Boyd.
This week’s episode is sponsored by Ship Station, Henson Shaving and Babbel.
Use the promo code “imaginary” at shipstation.com to sign up for a free 60-day trial.
Visit hensonshaving.com/imaginary to pick the razor for you and use the code “imaginary” to get two years' worth of free blades.
Get 50% off at Babbel.com/imaginary.
Learn more about your ad choices. Visit megaphone.fm/adchoices
Under a Red Moon
From Outer Space
Talking to the Dead
Scoring Godzilla
Ends of Evangelion
Actors with Pencils
The Booj
Superheroes in the Ring
Dirk Maggs
The Undertaker
Hero Props vs. Fake Props
Nerdlesque
Sidekicks: Harley Quinn
Sidekicks: Tonto and Kato
Sidekicks: Watson
Rod Serling's Key of Imagination
The Hero's Journey Endgame
Slaughterhouse at Fifty
Tales of Margaret Brundage
The Man Behind the Sword
Create your
podcast in
minutes
It is Free
50 Tastes Of Gray
Dear Alice | Interior Design
Spider-Man Crawlspace Podcast
Grimms’ Fairy Tales
The Adventures of Huckleberry Finn
The Magnus Archives
The Moth