View all cards mentioned in this episodeAndy and Anthony walk through (some of) the history of modal mechanics: cards that offer players choices between multiple effects. Starting with alpha they look at the different manifestations of modality, how they compare and contrast, and how they impact gameplay and fit into their Cube design philosophy.Discussed in this episode:An 11 hour game of commander ends in a draw and irrecoverable footageRhymeZoneNeologismEpisode: 243: In which Parker shares his criticism of CyclingCheck us out...
View all cards mentioned in this episode
Andy and Anthony walk through (some of) the history of modal mechanics: cards that offer players choices between multiple effects. Starting with alpha they look at the different manifestations of modality, how they compare and contrast, and how they impact gameplay and fit into their Cube design philosophy.
Discussed in this episode:
- An 11 hour game of commander ends in a draw and irrecoverable footage
- RhymeZone
- Neologism
- Episode: 243: In which Parker shares his criticism of Cycling
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
- Andy’s “Bun Magic” Cube
- Anthony’s “Regular” Cube
You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at mail@luckypaper.co or our p.o. box:
Lucky Paper
PO Box 4855
Baltimore, MD 21211
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty.
Timestamps
- 0:00 - Intro
- 2:44 - Introduction to main topic
- 5:40 - What is a modal card?
- 8:15 - The history of modal effects
- 9:36 - Charms, Commands, and Confluences
- 22:41 - Bloomburrow’s Pawprint Mechanic
- 24:42 - Cycling
- 33:31 - Kicker
- 38:05 - Split Cards
- 43:47 - Morph
- 47:38 - Entwine
- 49:36 - Overload
- 53:35 - Channel
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