Patreon-Unterstützende dieser Episode (und Anzahl der unterstützen Episoden):
Ash Fischer (93) - Matthias Haan (93) - Simon Uhrmann (86) - Dimitry Hartl (84) - Andreas Scherren (78) - Noah Carev (72) - Jens Rösing (72) - Fabian Golz (70) - Jan Neuber (70) - Andreas Krampitz (69) - Christoph Rhein (63) - Thomas Trocha (60) - Steven Jan (59) - Johannes Spohr (58) - Tobias Kahl (57) - Mathew Varkki (54) - Zeltfresse (54) - Tapio Reinhold (54) - Christian Schaal (Pentaquin) (53) - D (50) - Tim Kalka (49) - twobrowdev (49) - Oliver Schümann (48) - Thomas Ehmann (48) - Mathias Herbster (47) - ewerybody (45) - Sascha und Jasmin Edelstein (43) - Sebastian Krause (41) - Silvan Krebs (38) - Max Domsky (35) - W4YN3R (35) - Pixelideen (31) - Yves Köchli (31) - Tomek Lepi (29) - Christian Stuetzer (29) - MyasNick (29) - Lauritz Daher (29) - René Schmidt (28) - Roman Neumann (89) - Jendrik Johannes (26) - Konrad Höffner (24) - Theo Lohmüller (22) - J V (21) - Alexander Franz (20) - Ano (19) - Bananabox (17) - Tobias Baus (17) - Sascha (17) - Jens Kortboyer (17) - Maximilian Herz (14) - Kim Kulling (14) - Martin Huber (14) - Julien Koenen (11) - Lars Thießen (11) - sik (10) - Olli Games (7) - Jonathan Hoschkara (7) - SharKRippeR (5) - Florian (3) - Benjamin Mahr (2) - Reto Tschofenig (2) - Vielleicht auch Du? Unterstütz uns hier.
Shownotes:
Unterstützt uns auf Patreon — The Mane Quest Blog — Gamedev für die Platte — Alice Ruppert Website — Bit (Horse) — Okomotive — Alpha Beta Gamer — Panakeia — FAR: Lone Sails — Herdling — Unite Europe 2017 The potential of Unity WebGL with AirConsole — AirConsole Slides Respawn: The Potential of Smartphone Controllers in Local Multiplayer Game Design — AirConsole Dokumentation — GDC Talk Slides 2017 — Indie Game Movement Podcast: Leveraging Market Research and Reddit for Niche Games with Alice Ruppert — Alicia Online — Wildshade — 8 Common Horse Mistakes I Want Game Developers to Stop Making — Adding Horses to your Game: Tips, Resources, Do’s and Dont’s — Horse Care Mechanics: Why They’re Often Horrible and How To Get Them Right — Horse Animset Pro — GDC: Making the Believable Horses of 'Red Dead Redemption II' — Behind the Scenes: Onimusha 2: Samurai's Destiny [Rare Footage] — Animatrik — Animatrik: How to Mocap a Horse — Animatrik: Enhancing gameplay with horse mocap in Age of Empires — Horse on a treadmill — The Witcher 4: UE 5.6 Tech Demo | State of Unreal 2025 — Saint Hazel's Horsepital — PowerWash Simulator — Horses in Red Dead Redemption 2: Dressage and Companionship — Blendshapes in Myth of Empires — Myth of Empires — Cozy Bee Games — Capybara Spa — The Ranch of Rivershine — Horse Tales: Emerald Valley Ranch — Windstorm: The Legend of Khiimori — Windstorm Developer Diaries — Alice' Horsegame Prototyp — Help: I'm looking for clear video examples of horses with obvious lameness — Red Dead Redemption Horses and Mules (All Breeds) — The Last Guardian: Procedural Animation — IK Rig: Procedural Pose Animation — How To Animate a Horse Run By Richard Williams — Weta Digital Horse FEM Simulation — Ranking Every Horse Riding Physics Games From Worst To Best — Cliff Stopping in RDRII — Would you ride your horse down this hill? — Animals for Games: Blender Conference 2024 — Between Knighthood and Game Development : Interview with Jason Kingsley — Gunslinger Gallop: The Fearless Horsewoman's Wild Ride — Head Tracking: Why horses are so hard for video games to get right — The Legend of Khiimori: Breeding Dev Diary — This is the Wildest Holiday You've Never Heard Of (NAADAM in MONGOLIA 2022 Vlog).
Zeige im Vollbild: AirConsole GDC 2017 Slide
Zeige im Vollbild: Driften in Wildshade
Zeige im Vollbild: Saint Hazel’s Horsepitall
Zeige im Vollbild: Stardew Valley Pferd
Zeige im Vollbild: Pferdehufe reinigen
Zeige im Vollbild: Pferde putzen Screen
Zeige im Vollbild: Blendshapes
Zeige im Vollbild: Windstorm: The Legend of Khiimori
Zeige im Vollbild: Pferde an Klippe
Zeige im Vollbild: Pferdepose
Zeige im Vollbild: Gunslinger Woman
Zeige im Vollbild: NAADAM