Dirk and David are joined by Tanya X. Short, Captain of Kitfox Games. They discuss the balance between appealing to market sensibilities and following one’s own interests, and how to make them work together. They also discuss the difficulty in funding projects with non-normative themes, barriers toward funding indie games, and the unique problems and solutions created while making Loose Leaf.
#217 Soren Johnson and his 4X Game: 10 Crowns
#216 Playtest Groups and Guilds with Tony Tran
#215 Tabletop RPGs and Streaming with Adam Koebel
#214 Game Themes with Will Thompson
#213 Carla Kopp, Kickstarter and Big Easy Busking
#212 Tabletop Prototyping Highlights
#211 Slay The Spire - A Designers Deep Dive with Anthony Giovannetti
#210 Listener Questions from SaltCON with Skye Larsen
#209 Kevin Kulp - Swords of the Serpentine
#208 Game Designer Jennifer Scheurle
#207 Emily Grace Buck
#206 Jon Shafer of Conifer Games - At the Gates
#205 Deep Dive - Root: A Game of Woodland Might and Right
#204 Listener Questionnaire Results and the Future of TGDRT
#203 TL Simons - Bloc by Bloc
#202 Listener Questions - Accessibility and Get-Back Mechanics
#201 Tim Burrell-Saward and Smart Speakers
#200 Reflections on 200 Episodes of TGDRT
#199 Tabletop Game Designer - Scott Almes
#198 Michael Woods, 38 Studios and Subatomic Studios
Create your
podcast in
minutes
It is Free
Dear Alice | Interior Design
99% Invisible
The John Clay Wolfe Show
Just So Stories
The Story of Mankind
Design Better
How to Decorate